Most
of my colleagues in the liberal arts at the University where I teach
still believe that one of their primary missions is to help liberate
students from a kind of false consciousness that blinds them to
the injustices of The System. This is especially true of those who
teach film or media studies, because the primary thrust of film
theory over the past 25 years has been to demonstrate how the Hollywood
dream factory has been complicit in perpetuating a sugar-coated
vision of reality that glosses over the deeper fractures of life
in post-capitalist America. But today these theorists are confronted
with a form of media that more openly acknowledges the fact that
it is “just a story” and that the reality that it creates
is precisely that: a created, manufactured reality.
Although
certainly not the first, The Matrix (1999) was the most
successful mainstream Hollywood film to theorize on the screen what
cultural theorists and philosophers had been suggesting for some
time: that reality was a construct designed by those in power to
blind the masses to the true conditions of their enslavement. For
this insight, The Matrix was heavily indebted the postmodern
philosopher Jean Baudrillard, whose most famous book, Simulacra
and Simulation, was visually referenced in the film. However,
despite Jean Baudrillard’s insistence in an interview in Le
Nouvel Observateur that The Matrix got it wrong, suggesting
that the film rests upon a “misunderstanding” of his
theories, it’s clear that not only did the film get Baudrillard
right, but that in doing so it further popularized postmodern theory
in a way that, ironically, contributed to the diminishment of theory’s
exotic allure. (The presence of Princeton theorist Cornel West in
the second and third installments of The Matrix serves
as a substitute for Baudrillard’s participation.) To be sure,
Baudrillard’s discussion of The Matrix reveals a
sort of predictable defensiveness and even hostility that an American
project—from Hollywood no less—has managed to inject
theory with an aesthetic and narrative magnetism that appeals to
broad ranges of people.
The
truth is, movies have always theorized the process by which they
manufacture illusion. Today we might call this self-reflexive or
postmodern, but from the beginning movies have had this self-aware
quality that reminds us that we are complicit in the creation of
the illusion we have paid to see. Edwin S. Porter’s 1903 film
The Great Train Robbery ends with one of the bandits pointing
his gun directly at the camera and firing at the audience, and movies
ranging from Bing Crosby and Bob Hope comedies to Annie Hall
(1977) to Fight Club (1999) to Austin Powers (1997),
to name just a few, directly involve the audience in ways ranging
from sly gestures to outright conversations with us on the other
side of the screen. The Matrix made explicit on a narrative
level—and on the level of dialogue—what was always inherent
in movies to begin with, namely their relentless strategies for
revealing the illusion behind the reality they create.
This
was taken to a new level with the Lord of the Rings trilogy,
whose transparency has been fundamental to the very myths the movie
trades in. In other words, the very myths that the movie sustains—fellowship,
courage, humanity—are sustained, paradoxically, by a system
that reveals how such myths are, in fact, manufactured. The overwhelming
amount of supplemental information in the four-fold DVDs—the
making-of documentaries, the interviews with actors and the filmmakers,
the discussions of the process of adaptation with the screenplay
writers, and so forth—all of this information in no way diminishes
the illusion that all these bonus features deconstruct. In a radical
development that the theorists have yet to explain, the more we
see behind the scenes, the more the illusion strengthens. The demystification
that is part of DVDs—the sequences that show us how the illusion
was created—serves only to deepen illusion.
For
it is not the everyday real that we escape from when we enter a
theater, but rather the real that the movie reminds us lurks behind
every scene we watch. In fact, the illusion of movies depends precisely
upon our knowledge that the alternate world that the movie offers
is only possible when opposed to the glimpses of the so-called real
that we see during the movie. In The Return of the King,
Sam’s warning to Frodo about Smiegel that “he’s
a villain!” is only the most explicit admission that Smiegel
is, of course, a character in a film (and a particular character
of a villainous sort). Of course, Sam’s warning is slyly spoken
to us, the audience. Rather than disrupt or threaten the illusion
that the film offers, such moments in fact confirm the illusion.
And yet how to account for the fact that the more we are treated
to the behind-the-scenes demystifications of the filmmaking process,
the more we crave the very illusions that we have seen deconstructed
in the supplementary features of the DVD?
Our
hunger for spectacle today reaches deep into the mechanics of spectacle
itself; we pillage images not only for their value as images, but
also for their value as stories of how they were made into images.
It is the logic of our time that we desire knowledge of the making
of the very illusions that are supposed deliver us from the Real.
The greatness of films like 28 Days Later is that they
remind us how quickly a relatively new technology that is supposed
to bring us a truer, more authentic representation of the Real—digital
cameras—becomes a familiar part of our visual rhetoric in
ways that override our moment-by-moment awareness of the medium
of the new technology. The pixilated image, the shaky camera movement,
the odd framings, these notations that we are watching something
that was made possible by specific technologies and precise choices
are normalized in a film like 28 Days Later where the experimental
qualities of the film are secured and made legitimate in the service
of a story that authorizes their use. So too the alternate ending,
which appeared in theaters 29 days after the film’s opening,
suggests that the logic of DVDs, with their supplementary materials
and multiple narrative pathways, is finding its way into films in
their theatrical releases.
Perhaps
this is not surprising, given that at their heart films are about
the manipulation of story through time, a process that always reveals
its seams no matter how hard the film tries to conceal them. Things
happen to characters and they change. To involve the audience in
this process—even in the marginal way of presenting alternate
endings or deleted scenes—represents only the first stages
in a transformation that will in time erase the distinction between
film and the creation of film. Already movies like Lord of the
Rings: The Two Towers (2002) are buried in their DVD versions
under the weight of the numerous narratives of the film’s
creation. Today, it is not the film that fascinates, but rather
the gesture of filmmaking. The film itself is only the excuse to
deconstruct yet another illusion.
The
desire for illusion today is no more than nostalgia. For many of
us—raised on video games, the internet, and ironic, self-aware
cartoons—have inherited the world of shattered illusions,
and so have turned to the storytelling process itself as a source
of fascination. Blogs, vlogs, chatrooms, DVD supplementals, reality
television, metafiction, and video games that integrate real movie
scenes into the game world—what these suggest is a sort of
second-order reality whose allure is not that they present an alternate
reality, but rather that they offer a glimpse into the process of
creation. And an event such as the awarding in 2003 of the National
Book Medal for Distinguished Contribution to American Letters to
Stephen King suggests a begrudging acknowledgement that postmodern
theory was mainstreamed in American culture long ago. Indeed, many
of King’s novels—such as The Dark Half (1989)
which concerns the violent real-life emergence of an author’s
pen name—reveal how deeply the more “literary”
qualities of postmodern fiction usually associated with Don DeLillo
or Thomas Pynchon or Paul Auster (metafiction, ironic references
to name brands and pop culture, plot structures that reveal the
artifice of the storytelling process) have in fact been embedded
in popular culture for some time.
And
critics and theorists have yet to fully account for the fact that
it is in the most mainstream, genre-based movies (especially comedies)
over the last decades where there has been the greatest and most
radical exploration of how the illusion of film is created, in works
including Blazing Saddles (1974), Clue (1985),
Spaceballs (1987), Wayne’s World (1992),
the Scream series (1996, 1997, 2000), and the Austin
Powers series (1997, 1999, 2002). As many of us who teach film
studies to college students would confirm, films that are described
as radical in recent film essays and textbooks are often met with
bemused familiarity by students whose experiences with DVDs, video
games and their own digital cameras have taught them much about
the possibilities of editing, time, and narrative experimentation
in films. For example, Memento’s backwards structure
is more a confirmation, an affirmation about how the world really
works, than an act of defiance. The multiple—sometimes simultaneous—camera
angles available to a player of almost any video game makes the
four-quadrant screen of Time Code (2000) seem more like
a clumsy attempt at point-of-view than a radical experiment.
Ours
is the era of the archive, the anthology, the database, which collect
and make official the most radical, avant-garde anti-illusionist
forms. If postmodernism blurred and eradicated the lines between
high and low art, between the Real and the imagined, this new era
of the archive threatens the avant-garde with a sense of permanence
and stability. As films that we have only read about or remember
dimly from our past are released on DVD and made available with
one-click from online retailers, we see the myths that we have constructed
around them crumble. For who is not disappointed at finally watching
the films of the mythic Stan Brakhage, now available on DVD from
Criterion? And those strange MTV videos from Spike Jonze, before
he directed Being John Malkovich (1999) and Adaptation
(2002), are archived (along with the work of Michel Gondry and Chris
Cunningham) on DVDs from Palm Pictures, rendering them so familiar
that they become danger-free. Back in the 1930s, Walter Benjamin
in his seminal essay “The Work of Art in the Age of Mechanical
Reproduction,” wrote of the loss of “aura” in
objects that were cut off from their original contexts through photography
or other mechanisms of reproduction. He wrote, “Every day
the urge grows stronger to get hold of an object at very close range
by way of its image, or, rather, its copy.”
Today
our urge is not only to get hold of the copy of the object, but
to the story of its production, carefully catalogued on multi-disc
DVD sets and on websites. The self-reflexive element of film has
now been extended into the very medium of storage. Even movies that
try to create and sustain an illusory world—such as Minority
Report (2002), which includes as one of its bonus features
"Minority Report: From Story to Screen: Steven Spielberg recounts
his approach to the film's characters and storyline”—cannot,
in the age of DVD extras, hope to suppress to conditions of their
production. Our deconstructed reality has become our new reality.
It is the gesture that fascinates—the gesture of filmmaking,
of music-making, of storytelling—rather than what is produced
by the gesture. Which is to say: we tolerate movies today insofar
as they confess to us their illusions.
--
Nicholas Rombes
Nicholas Rombes is an associate professor of English
at the University of Detroit Mercy, where he teaches classes in
film and literature, and were he co-founded the Electronic Critique
Program (www.e-crit.com).
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