The Religion
Ben Marcus
T H E M A N activity looks like many other tasks. An overhead view shows your man in your choice of terrain, accompanied by certain fellow living creatures such as slow-moving children and older, less relevant persons which can do no harm. An occasional bald eagle soars overhead and
fellow men sniff at you in greeting. Your man can run walk, sleep, drink, eat, and, of course, weep and die.
But it is actually living as a man that makes Man
addictive-and life as a man is hard. Man lets you move
through different scenarios, from the simple-killing the
child or finding water-to the difficult-mating with a
man of the opposite sex.
You can operate in a campaign mode where your
man lives in a pack and tries to become the "thompson,"
or supreme leader, while grappling with everyday survival. Bad weather, nonspecific terrain, and scarce food all are quick conquers compared to the threat of the animal; eluding the dog that might stalk you is nearly futile, and not worth failing at, even for points of valor. The
quickest scenarios, such as digging the hole and achieving
confinement, ultimately prove to be the fastest forms of
exit, considering the complete coverage of the animal,
and its central, driving need to have your man, wherever
you may have hidden him.